A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that’s a steampunk Jumanji with a Middle Eastern flair.
When twelve-year-old Farah and her two best friends get sucked into a mechanical board game called The Gauntlet of Blood and Sand—a puzzle game akin to a large Rubik’s cube—they know it’s up to them to defeat the game’s diabolical architect in order to save themselves and those who are trapped inside, including her baby brother Ahmed. But first they have to figure out how.
Under the tutelage of a lizard guide named Henrietta Peel and an aeronaut Vijay, Farah and her friends battle camel spiders, red scorpions, grease monkeys, and sand cats as they prepare to face off with the maniacal Lord Amari, the man behind the machine. Can they defeat Amari at his own game…or will they, like the children who came before them, become cogs in the machine?
Bangladeshi Farah Mirza plays lots of board games with her family, which is good, because she’s about to play the game of her life. On her twelfth birthday, The Gauntlet of Blood and Sand, a mysterious board game, appears. It’s wrapped up like a gift, which she thinks is from her aunt, but she quickly learns that that the game seems to have a mind of its own and has somehow found its way to her. Farah figures she’ll play the game quickly with Essie and Alex, her best friends, then return to her birthday party (though she’s in no real hurry—the party is mostly populated with people from her new school, where she feels out of place as the only girl in a hijab). But before she knows it, her little brother, 7-year-old Ahmad, disappears into the game. Farah and her friends will need to win the game to destroy it and rescue Ahmad. If they lose a challenge, they’ll have to stay in Paheli, the game’s city, forever. They’re warned that there are time limits, to watch out for surprises, and also cautioned that the game cheats. The three kids must work together, plan, play games within the game, and outsmart others. Just when it seems like they are making progress, obstacles crop up, making it feel like they may never get out of the game and back to their real lives.
This middle grade fantasy will appeal easily to younger readers. It’s fast-paced, the stakes are high, and the innovative world-building within the game will keep readers guessing what may happen next. A solid debut and a very welcome addition to the growing field of books starring Muslim main characters.
Publisher: Salaam Reads/Simon & Schuster Books for Young Readers
Publication date: 03/28/2017